Outlaws of Alkenstar
Different values: 13
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object {Outlaws of Alkenstar}
    _id : string {Outlaws of Alkenstar._id} (all different values)
    folder : string {Outlaws of Alkenstar.folder} (same value: '8rkL5zSnCcrg6Q9J')
    img : string {Outlaws of Alkenstar.img} (11 different values)
    name : string {Outlaws of Alkenstar.name} (all different values)
    system : object {Outlaws of Alkenstar.system}
        description : object {Outlaws of Alkenstar.system.description}
            value : string {Outlaws of Alkenstar.system.description.value} (all different values)
        duration : object {Outlaws of Alkenstar.system.duration}
            expiry : string {Outlaws of Alkenstar.system.duration.expiry} (same value: 'turn-start')
            sustained : boolean {Outlaws of Alkenstar.system.duration.sustained} (2 different values)
                False (x12)
                True (x1)
            unit : string {Outlaws of Alkenstar.system.duration.unit} (3 different values)
                'hours' (x9)
                'days' (x3)
                'minutes' (x1)
            value : integer {Outlaws of Alkenstar.system.duration.value} (2 different values)
                8 (x7)
                1 (x6)
        level : object {Outlaws of Alkenstar.system.level}
            value : integer {Outlaws of Alkenstar.system.level.value} (same value: 1)
        publication : object {Outlaws of Alkenstar.system.publication}
            license : string {Outlaws of Alkenstar.system.publication.license} (same value: 'OGL')
            remaster : boolean {Outlaws of Alkenstar.system.publication.remaster} (same value: False)
            title : string {Outlaws of Alkenstar.system.publication.title} (same value: 'Pathfinder #178: Punks in a Powder Keg')
        rules : ignored (Foundry rules object) {Outlaws of Alkenstar.system.rules}
        start : object {Outlaws of Alkenstar.system.start}
            [initiative] : empty
            value : integer {Outlaws of Alkenstar.system.start.value} (same value: 0)
        tokenIcon : object {Outlaws of Alkenstar.system.tokenIcon}
            show : boolean {Outlaws of Alkenstar.system.tokenIcon.show} (same value: True)
        traits : object {Outlaws of Alkenstar.system.traits}
            rarity : string {Outlaws of Alkenstar.system.traits.rarity} (same value: 'common')
            value : array<> {Outlaws of Alkenstar.system.traits.value}
                Length: min=0 max=0
                Value type: empty
    type : string {Outlaws of Alkenstar.type} (same value: 'effect')